

The cloned cannon has 1 hitpoint and will expire after 30 seconds per usual.

A cloned Cannon Cart can drop a cloned cannon as a building after its shield has been broken.Cloned units can still cause various death effects.Cloned units that spawn other troops, whether periodically (like the Witch) or upon death (like the Skeleton Barrel) will spawn cloned troops.They will retain one hitpoint, and can still negate excess damage, therefore allowing the clone to survive one hit. Shields can be cloned if they are still on the original unit.Aside from most stats (which are dependent on Clone's level) units also retain most unique effects of their originals:.Since cloned troops have only 1 hitpoint, any source of damage, such as Zap, The Log, Arrows, or a Tornado can easily deal with them.Mass unit spawning cards may spread out of the Clone's relatively small radius, resulting in the card not being fully cloned. Unlike the Mirror, Clone duplicates every troop that enters its area of effect and potentially costs less, but each cloned unit has just 1 hitpoint, with buildings and existing clones not subject to the effect.It is a translucent, teal colored liquid encased in a small oblong vial, and appears to be duplicating itself in its card art. It is a spell that spawns fragile duplicates of all troops within its area of effect behind the originals.

The Clone card is unlocked from the Legendary Arena (Arena 15). Cloned troops are fragile, but pack the same punch as the original! Doesn't affect buildings.” “Duplicates all friendly troops in the target area.
